In this project you will create a playable game of Blackjack.
- Create an event-driven user interface
- Effectively use loops, conditionals and other control structures to implement control flows
Create a single player black jack games that plays against the house, i.e. a human player and computer dealer. You are free to create the user interface however you want, but keep it simple for Explorer Mode.
- The game should be played with a standard deck of playing cards (52).
- The house should be dealt two cards, hidden from the player until the house reveals its hand.
- The player should be dealt a hand that contains two cards, visible to the player.
- The player should have a chance to hit (i.e. be dealt another card) until they decide to stop or they bust (i.e. their total is over 21 ).
- When the player stands, the house will reveal its hand and hit (i.e. draw cards) until they have 17 or more.
- If either the house or the player bust, they lose.
- Find a set of card images here
- Make an
imagesfolder in your project
- Extract that
cards.zipfile and then copy/move the extracted images into your project's
- Note that the names of the images are of the form face of suit.svg (without the spaces)
dotnet new sdg-console -o BlackJackJS
- The player should have two choices: "Hit" and "Stand"
- Consider Aces to be worth 11, never 1.
- The page should display the the winner. For this mode, the winner is defined as who was closer to a blackjack (21) without going over.
- There should be an option to play again; this should reset the hands and reshuffle the deck.
- Reveal one of the house's cards to the player when cards are first dealt.
- Consider aces be worth one or eleven.
- Allow the player to "Split".
- Improve the win requirements. From Wikipedia:
Players win by not busting and having a total higher than the dealer, or not busting and having the dealer bust, or getting a blackjack without the dealer getting a blackjack. If the player and dealer have the same total (not counting blackjacks), this is called a "push", and the player typically does not win or lose money on that hand. Otherwise, the dealer wins.
- Add a betting system that carries between rounds
- Allow the player to "Double down" or "Surrender"
- Add more Players