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Missing Document Title

Theme: Next, 1

React State With Fetch


[fit] A more complex example

[fit][Tic Tac Toe With an Expert API](https://sdg-tic-tac-toe-api.herokuapp.com/)


Step 1 - Static Implementation

import React from 'react'
export function App() {
return (
<div>
<h1>
Tic Tac Toe - <button>New</button>
</h1>
<ul>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
<li></li>
</ul>
</div>
)
}

Step 1 - ALL THE CSS

:root {
/* CSS Variables for all the font colors and sizes. Try changing these! */
--header-background: #5661b3;
--header-text-color: #fff9c2;
--header-font-size: 2rem;
--square-font-size: calc(8 * var(--header-font-size));
--square-text-color: #5661b3;
--square-background-color: #e6e8ff;
--square-border: 3px solid var(--square-text-color);
font: 16px / 1 sans-serif;
}
html {
height: 100%;
}
body {
margin: 0;
min-height: 100%;
}
h1 {
/* center the header */
text-align: center;
/* Use a sans serif font with a little spacing and color */
font-family: Verdana, Geneva, Tahoma, sans-serif;
letter-spacing: 0.4rem;
font-size: var(--header-font-size);
color: var(--header-text-color);
/* Remove margins and set a little padding */
margin: 0;
padding: var(--header-font-size);
/* Set a background color for the header */
background-color: var(--header-background);
}
ul,
li {
/* Be gone margins! */
margin: 0;
padding: 0;
/* and list styles */
list-style: none;
}
ul {
/* Make the height of the list equal to the height of the page MINUS the height taken by the header */
height: calc(100vh - 3 * var(--header-font-size));
/* Display the list as a 3 column and three row grid */
display: grid;
grid-template: 1fr 1fr 1fr / 1fr 1fr 1fr;
/* Add a little gap between to allow the background color through */
gap: 1rem;
/* Set the background color that will show through the gap */
background-color: var(--square-text-color);
}
ul li {
/* Use a monospace font */
font-family: monospace;
font-size: var(--square-font-size);
/* Style the background color of the item */
background-color: var(--square-background-color);
/* Make the cursor a pointer by default */
cursor: pointer;
/* Center the text in the LI */
display: flex;
align-items: center;
justify-content: center;
/* Don't let the squares become too small */
min-width: 3rem;
min-height: 10rem;
}
ul li.taken {
cursor: not-allowed;
}
ul li.small {
font-size: 4rem;
}
ul li.not-allowed-click {
background-color: red;
}

Step 2: Make a state using data

[.column]

  • When using an API, taking the data example from the API is a great way to start.

[.column]

{
"board": [
[
" ",
" ",
" "
],
[
" ",
" ",
" "
],
[
" ",
" ",
" "
]
],
"winner": null,
}

Step 2 Continued:

[.column]

import React, { useState } from 'react'
export function App() {
const [game, setGame] = useState({
board: [
[' ', ' ', ' '],
[' ', ' ', ' '],
[' ', ' ', ' '],
],
id: null,
winner: null,
})
return (
<div>
<h1>
Tic Tac Toe - <button>New</button>
</h1>
<ul>
<li>{game.board[0][0]}</li>
<li>{game.board[0][1]}</li>
<li>{game.board[0][2]}</li>
<li>{game.board[1][0]}</li>
<li>{game.board[1][1]}</li>
<li>{game.board[1][2]}</li>
<li>{game.board[2][0]}</li>
<li>{game.board[2][1]}</li>
<li>{game.board[2][2]}</li>
</ul>
</div>
)
}

[fit] Step 3: Try manually changing the state

[.column]

const [game, setGame] = useState({
board: [
[' ', ' ', 'O'],
[' ', ' ', ' '],
['X', ' ', ' '],
],
id: null,
winner: null,
})

See that this affects the user interface


Step 4: Connect the actions

  • Define a method that will handle clicking on the cell
  • We will need to know the row and column
function handleClickCell(row: number, column: number) {
console.log(`You clicked on row ${row} and column ${column}`)
}

import React, { useState } from 'react'
export function App() {
const [game, setGame] = useState({
board: [
[' ', ' ', ' '],
[' ', ' ', ' '],
[' ', ' ', ' '],
],
id: null,
winner: null,
})
function handleClickCell(row: number, column: number) {
console.log(`You clicked on row ${row} and column ${column}`)
}
return (
<div>
<h1>
Tic Tac Toe - <button>New</button>
</h1>
<ul>
<li onClick={() => handleClickCell(0, 0)}>{game.board[0][0]}</li>
<li onClick={() => handleClickCell(0, 1)}>{game.board[0][1]}</li>
<li onClick={() => handleClickCell(0, 2)}>{game.board[0][2]}</li>
<li onClick={() => handleClickCell(1, 0)}>{game.board[1][0]}</li>
<li onClick={() => handleClickCell(1, 1)}>{game.board[1][1]}</li>
<li onClick={() => handleClickCell(1, 2)}>{game.board[1][2]}</li>
<li onClick={() => handleClickCell(2, 0)}>{game.board[2][0]}</li>
<li onClick={() => handleClickCell(2, 1)}>{game.board[2][1]}</li>
<li onClick={() => handleClickCell(2, 2)}>{game.board[2][2]}</li>
</ul>
</div>
)
}

Step 5: Update the state

  • For this, we will use the Tic Tac Toe API
  • The first step is to make a new game by clicking on new

async function handleNewGame() {
// Make a POST request to ask for a new game
const response = await fetch(
'https://sdg-tic-tac-toe-api.herokuapp.com/game',
{
method: 'POST',
headers: { 'content-type': 'application/json' },
}
)
if (response.ok) {
// Get the response as JSON
const newGameState = await response.json()
// Make that the new state!
setGame(newGameState)
}
}
<h1>
Tic Tac Toe - <button onClick={handleNewGame}>New</button>
</h1>

See that this updates the user interface

  • Test this by making the elements in the initial board state contain something other than spaces!
  • Creating a new game should visually "reset" the board

[.column]

Notice the state has some extra information in it now

  • We know the id of the game. Useful for future API requests.

[.column]

{
"id": 5,
"board": [
[
" ",
" ",
" "
],
[
" ",
" ",
" "
],
[
" ",
" ",
" "
]
],
"winner": null,
"created_at": "2021-02-19T00:52:49.678Z",
"updated_at": "2021-02-19T00:52:49.678Z"
}

Update handleClickCell

async function handleClickCell(row: number, column: number) {
// Generate the URL we need
const url = `https://sdg-tic-tac-toe-api.herokuapp.com/game/${game.id}`
// Make an object to send as JSON
const body = { row: row, column: column }
// Make a POST request to make a move
const response = await fetch(url, {
method: 'POST',
headers: { 'content-type': 'application/json' },
body: JSON.stringify(body),
})
if (response.ok) {
// Get the response as JSON
const newGameState = await response.json()
// Make that the new state!
setGame(newGameState)
}
}

Handle the winner

  • The API gives us information about the winner.
  • Let us make the header display the winner

[fit] Dynamically generate the header

const header = 'Tic Tac Toe'
return (
<div>
<h1>
{header} - <button onClick={handleNewGame}>New</button>
</h1>

[fit] Now make it depend on the winner state

const header = game.winner ? `${game.winner} is the winner` : 'Tic Tac Toe'

Remove duplication in the creation of the game board

  • Let us use map instead of repeating all the li
<ul>
{game.board.map((boardRow, rowIndex) => {
return boardRow.map((cell, columnIndex) => {
return (
<li
key={columnIndex}
onClick={() => handleClickCell(rowIndex, columnIndex)}
>
{cell}
</li>
)
})
})}
</ul>

Block clicks

  • When there is no game
  • Or when the user clicks on an occupied cell
  • Or when someone has won
if (
// No game id
game.id === undefined ||
// A winner exists
game.winner ||
// The space isn't blank
game.board[row][column] !== ' '
) {
return
}

Dynamically set the class name

If the cell is not empty, set the class to taken

[.code-highlight: 5-10]

<ul>
{game.board.map((boardRow, rowIndex) => {
return boardRow.map((cell, columnIndex) => {
return (
<li
key={columnIndex}
className={cell === ' ' ? undefined : 'taken'}
onClick={() => handleClickCell(rowIndex, columnIndex)}
>
{cell}
</li>
)
})
})}
</ul>

Steps:

  • Step 1 - Static implementation

  • Step 2 - Make a state object containing data

  • Step 3 - Try manually changing the value in the state.

  • Step 4 - Connect actions

  • Step 5 - Update state

  • Step 5a - Use fetch to send required data to the API

  • Step 5b - Use the response from fetch to get the new state

  • Step 5c - Update the state

  • Step 6 - Refine dynamic nature of UI based on state data


Refining our TypeScript

  • response.json() returns any!
  • The data could be: number | string| boolean | null | object | Array
  • TypeScript has no way to know.
  • We can define some types to get some type checking

Game state

type Game = {
board: [
['X' | 'O' | ' ', 'X' | 'O' | ' ', 'X' | 'O' | ' '],
['X' | 'O' | ' ', 'X' | 'O' | ' ', 'X' | 'O' | ' '],
['X' | 'O' | ' ', 'X' | 'O' | ' ', 'X' | 'O' | ' ']
]
id: null | number
winner: null | string
}

[fit] Game state with type for each square

type Square = 'X' | 'O' | ' '
type Game = {
board: [
[Square, Square, Square],
[Square, Square, Square],
[Square, Square, Square]
]
id: null | number
winner: null | string
}

Row, Row, Row (your :boat:)

type Square = 'X' | 'O' | ' '
type Row = [Square, Square, Square]
type Game = {
board: [Row, Row, Row]
id: null | number
winner: null | string
}

Board type for game state

type Square = 'X' | 'O' | ' '
type Row = [Square, Square, Square]
type Board = [Row, Row, Row]
type Game = {
board: Board
id: null | number
winner: null | string
}

Using game state

const [game, setGame] = useState<Game>({
board: [
[' ', ' ', ' '],
[' ', ' ', ' '],
[' ', ' ', ' '],
],
id: null,
winner: null,
})

Using game state

const newGameState = (await response.json()) as Game

Warning!

  • TypeScript only checks types while in development mode!
  • If the API returns something NOT in the shape of a Game, we will have no safety.
  • We'd have to write our own validation functions (and we might want to do that if we want to be :100: sure)
  • This might be improved in future versions of TypeScript.
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